Your team then attacks together as a group, though their attacks are targeted to individual members of your opponent's squad. During battle, when your squad (represented by one unit) reaches an enemy and attacks, the screen shifts to its battle presentation, where both squads are pictured fully on either side. And because you have the ability to create a host of different characters from varying classes, all with a handful of abilities, you have a ton of creative control over how you form and develop your teams. If you place him in the rear, however, he will heal all the members of your squad. For example, having a cleric in the middle row will cause him to heal one ally when the entire squad performs an action. This system is a pretty refreshing change from other NIS titles, because you can actually arrange multiple warriors in different rows (front, middle and rear) to create different strategic effects. You'll be confused, for sure, but just keep this in mind: instead of individual units, you command small squads that are arranged on mini-grids. Furthermore, your warriors aren't actually real people when you're setting up your squad - they're manikins, and they just represent the people you've dominated so that, come battle time, you can pull them through the pocket dimensions and into battle, regardless of where they are. Each squad is actually contained within a room, in another dimension (seriously), and those rooms can be decorated and manipulated to best suit the squad. The confusing terminology comes into play when dealing with these squads and how to organize them. With this game, however, each unit on your team is actually a leader of a squad that you create, which makes things much more complex. Soul Nomad is a grid-based strategy game, so that means moving units around, attacking, and using special techniques and such to triumph over the opposing forces. The gameplay mechanics are surprisingly unclear and the incredibly quirky terminology may throw some people off. Soul Nomad is, first and foremost, somewhat hard to understand. Although we've seen somewhat similar stories of threatened worlds and great power before, it's somewhat rarer to have a God of Destruction sharing your body, so that's pretty rad. The dynamic between your hero and the encased soul of a God can be pretty entertaining, considering Gig's hopelessly cocky personality. That's actually one of the more entertaining aspects of Soul Nomad. Let's just say that this game has a very interesting premise. If you're a little confused, that's okay. He's a hyper sarcastic God and he's not too happy about his current situation. So your body has a visitor, and that visitor is Gig. When you're only a few minutes into the game, your character is fused with the soul of that same sinister being in hopes that, with his power, you can destroy the World Eaters that still remain. At the game's beginning, you find out that long ago three World Eaters, commanded by a single dark figure, completely ravaged the land, but went silent when their leader was sealed by the forces of good. In this manner, despite the fact that most of the dialogue trees are linear, you still feel like you're taking on the role of the hero, which is a nice touch. From then on, you usually select every line of dialogue that your character speaks, even if you only have one choice. Soul Nomad places you in the shoes of a hero, either male or female, that you name. And while this game does a lot of things well, considering its well-versed developer, it carries a number of pretty obvious flaws that hurt the overall experience. Very much in line with other NIS titles, Soul Nomad is extraordinarily deep and undeniably quirky, and offers itself in a simplistic, old-school format that will please some people and completely turn-off others. Developed by Nippon Ichi Software, Soul Nomad is a strategy RPG that generally revolves around the idea of divine power and how it could be used to either conquer the world or save it.
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